You’re already a designer. Any time you make an intentional change to an environment in order to improve things you are designing. This course introduces participants to key design elements used in all kinds of design. Participants will begin to think of design in a fully different way, thinking more of design as a conscious decision one makes in their everyday life.
THE DESIGN OF EVERYDAY THINGS
Course material is based off of the first two chapters of The Design of Everyday Things by Don Norman. It’s meant to be a fun, engaging program that allows learning to design a user interface for a mobile time-bank app in support of
Training topics and projects for this Intro to the Design of Everyday Things include:
Synthesize principles from the course to design a user interface for a mobile time-bank app that allows people to exchange time for completing tasks.
- Affordances and Signifiers (4 hours)
- Conceptual Models and the System Image (4 hours)
- Gulfs of Evaluation and Execution (1 hour)
Final Project: Design the User Interface (UI) for a Timebank (7 hours)
- *The times include watching instructional videos, completing the course exercises, and finishing projects. In total, this course should take an average of 16 hours.
Who is this course for?
This Introduction to the Design of Everyday Things course is for anyone curious about the driving principles and concepts behind everyday design.